Welcome to the first X-Wing AAR of my blog. Glad to have you. We know you have many choices for your blog-reading, but we here at Dropship Inbound thank you for choosing us. Now sit back, enjoy a refreshing distilled-bean beverage or your choice of poison, and we'll soon be at dice-flinging altitude.
Last night marked the first time in a good while that I had been able to get some gaming in. Luckily, my good friend/nemesis, Drew, had just got a new collection of Wave 8 ships and wanted to start the scenarios included with the Gozanti-class Cruiser.
![]() |
I'm a Star Destroyer, really! See I'm wedge-shaped and look at the TIE's! |
Overview:
Scenario 1 sets the scene of a beleaguered Imperial crew trying to track down the pesky kids, the Rebels, who have been egging their transports for months now. Don't they know how hard it is to wash that stuff off? On a whim, a Gozanti Patrol Carrier decides to check out what amounts to a back alley and, surprise, finds a group of the ruffians working on some satellites.
Forces:
Imperial Forces
- Gozanti w/ Docking Clamps, Dual Laser Turret(DLT), Broadcast Array, "Vector", & Agent Kallus
- 2x Academy Pilots
- "Scourge"
- "Youngster" w/ Predator
- "Kanan Jarrus" VCX-100 w/ "Ghost", "Chopper", Recon Spec., Ion Turret, & Adv. Sensors
- "Sabine Wren" Atk Shuttle w/ Predator & "Phantom"
- Blue Squadron Novice w/ AT & R2 Astromech
- Imperials - Dispatch that pesky Rebel Scum, especially the Wing Leader
- Rebels - Capture 3 satellites and escape -or- Destroy the Gozanti
![]() |
Darn kids! Get off my lawn! |
Turn 1
![]() |
Umm... it's looking right at us... |
Turn 2
![]() | |
The Gozanti Strikes!!! |
Feeling ever so confident after that impressive display, my T-70 tried to pounce on Youngster and having already used up his focus on a dodge from her shots, my 4 dice yielded me 1 hit... Dice Gods, how have I offended thee?!
Meanwhile, on the winning side, the Imp's laid into the evade-less Ghost. Luckily, the combination of Kanan and the Recon Spec. nerfed his Range 1 advantage and the subsequent Dual Laser fire from the Gozanti. All said and done, I lost 5 shields in the first salvo. Not too bad, but not having a response hurt.
Turn 3
Turn 2 put me on the back foot. The sudden TIE swarm mixed with a lackluster response and a cluster of maneuvering issues in front of me, I had to come up with something or else this story would be "I turned left and I got blown up".
![]() | |
The Ace in the Hole delivered! |
The damage came fast and furious at that point. Youngster scored 1 glancing blow to the T-70's shields and Scourge punched through the Ghost's armor and dealt me a crit. Damnit! A Console Fire. Not good.
My Rebels responded in kind. Now focused on the big ship in front of me, both the Ghost and the T-70 laid into it, eliminating the shields and scoring a crit of our own (a docking clamp hit.. ugh). Sabine, though, made the Academy Pilot wish he had studied abroad for another semester and reduced him to 1 hull. Lovely Predator rerolls ^_^.
Still the Academy Pups love them some Youngster and her Predator helped them almost cripple the Ghost. Now reduced to a mere 4 hull... I was again able to evade the worst with Kanan's ability.
Overall, this turn revealed the shocking vulnerability of both the Ghost and the Gozanti. Sure it's great having monster hull and shields, but a concentrated swarm of red dice from multiple outlets will bring either of the big brutes to their knees. At the moment I started shooting, Drew realized that my Ghost had more hull, shields, and less Atk Dice than his Gozanti. Ruh-roh-Rorge.
Turn 5
![]() |
That was too close... |
Drew, feeling vulnerable again swarmed with the TIEs and turned his big ship to the left... RIGHT INTO MY T-70!
![]() | ||
Take that Abrams-Wing! |
The combat phase was a nice turn around for me. The TIEs were unable to score any significant damage or were looking the other way. Combined with a bad console fire roll and the Gozanti's guns, though, I was now down to 2 Hull. He even scored another crit, a Weapons malfunction! The glimmer was fading. My response? Beautiful. Oh Sabine, you beautiful Mandalorian punk, how I love you. Capitalizing on the big ship's loss of shields, She laid into him with a full spread of 4 atk dice. Combined with losing a hull from the collision and an Ion Turret shot, Drew's carrier was dropped to 4 hull.
But with 2 hull, my Ghost struggling to stay on the board, and time running out, how could I not accept the inevitable? Well...
Turn 6
![]() |
HOPE IS KINDLED! |
Range 1, 4 Atk Dice, a predator reroll of 2 dice....
![]() |
CUE THE VICTORY MUSIC! |
Rebels win the day, Imperials are missing a ship, and next time Drew and I switch places. Time to get my Authoritarian Regime on...
Closing Thoughts
- You're awesome for reading this far and I hope you enjoyed it as much as we did. Now go be excellent with the rest of your day!
- The combined threat of the DLT and the Vector-swarm is a brutal ship-killing combination. Seriously, I was losing that game since turn 2 because of that combo and the annoying pilot ability of Youngster.
- Youngster has a very bright future in X-Wing...
- Sabine Wren FTEW! Wow are Attack Shuttles a potent little ball of death. Kudos to those with enough disposable cash to field 4 of those in a squadron. A turret, a crew, 3 atk dice, and a possible EPT. I forsee them becoming popular as well.
- Outrageous luck absolutely won the day for the Rebels. I really wish I could say it was "all part of the plan" (Joker voice), but two turns of collisions in a row really lead to the outrageous swing in that battle.
Nice post. I believe that Youngster only works with talents that have the
ReplyDeleteAction requirement. Predator is passive and won't work on anyone except younger himself. It really limits the number of EPTs that you can leverage his abilities with. Sounds like you guys had a good time. It's been too long since we last played together.
Good catch about the Action requirement. The only clarification made so far with regards to Youngster is her ability to affect TIE/FOs. Hopefully this will be further clarified as I'm sure it will be abused. I mean, imagine Youngster and her two buddies, Omega Leader and Omega Ace, all benefiting from her Push the Limit.
ReplyDeleteGetting Predator foe everyone without losing an action would be devastating. Especially if you add howlrunner. Yikes re rolling 2-3 dice.
ReplyDelete